![]() Players won’t receive unread notifications for messages received while offline. Players may see delays when adding or removing names from the block list. Here are some of the more notable known issues we’re planning to fix with our next release in two weeks: The social panel is still a bit work-in-progress, so expect some wonkiness at first. Includes cross-game presence-see whether your friends are playing LoL or LoR. While we’ve made specific improvements to support cross-shard friends & chat, LoR does still have distinct shards (though fewer, bigger ones than LoL), which means separate challenge & matchmaking pools. LoR’s friends list & chat are built on a different service than challenge, and are shared between our games (i.e., with LoL), while challenge & matchmaking is game-specific. Check out the new social panel which features your friends list, friend chat, and the ability to challenge a friend to a match.Īs a note, you can friend and chat with anyone on all three current LoR shards(Americas, Asia, and Europe), though challenges are within-shard only. At the end of the season, you’ll earn a Beta Season-exclusive icon based on your highest tier reached to commemorate your first climb in Ranked LoR.īeta Season (LoR’s first ranked season) begins with the open beta.īeing in a totally open beta means you need to see who’s online and available to crushavailable to play. Your rise through the ranks starts with the Beta Season, which will last until launch. Now it’s time to see where you stand among the best players in Runeterra: the open beta is bringing Ranked mode to LoR. We’ve updated XP rewards to help you make progress without the grind-you’ll now earn bonus XP for your first few wins of the day and get more XP from losses, while XP gains will now tail off as you reach many hours of LoR in a given day.įrom the start, our goal was to create a card game with enough strategic depth and interaction to support skilled competition. Much of this is tied to the above changes, but we’re also aiming to make Expeditions more accessible for everyone by adding an Expedition Token to level 10 Vaults and making Shards a greater proportion of the rewards you get from yourExpeditions. Vault, Expedition, Prologue, and general chest rewards have all been updated. We’ve adjusted content prices in Shards & Coins to align with the above changes, though again there’s some minor variation (e.g., Common Wildcards are relatively cheaper, Epic Wildcards relatively more expensive). We’ve adjusted Shard values and rewards to preserve the 10:1 ratio between Shard and Coin costs for content, as well as make some minor tweaks to relative shard values (e.g., Rare & Epic 4th copies are worth a bit more, Common 4th copies a bit less). Your exact number of Coins has changed, but we’ve made sure you’ll have at least as much purchasing power as you did before (i.e. In designing that structure, we also reviewed regional pricing comparisons (particularly between countries on the same shard), which means the degree of these changes varies quite a bit depending on your local currency-some will see relatively similar prices (e.g., US dollar, Euro), while others will see relatively higher prices (e.g., Turkish lira, Brazilian real) or relatively lower (e.g., Japanese yen).Īn important note: If you purchased coins during the preview patches, we’ve reset any content you purchased with Coins and returned that value back to your coin balance. During the preview patches, we used League of Legends’ RP price points as placeholders, but with LoR’s launch on mobile coming later this year, we needed to establish our own pricing structure. We’ve updated coin price points and purchasing power, mostly to align with price point standards on the Play Store and the App Store. There will be no further account resets-anything you earn once the open beta starts is yours to keep! If you’re new to LoR or just want the tl dr, here’s the short(er) version:Īll account progression and content from the preview patches has been reset. These changes deserve an (HYPERLINK)-check it out for all the background and details. Since last year’s preview patches, we’ve reset all account progression (for the last time!) and made a variety of wide-ranging changes to LoR’s overall economy, impacting everything from the relative cost of coins to how much experience you’ll receive from wins. LEGENDS OF RUNETERRA PATCH NOTES PATCHWelcome to the Legends of Runeterra open beta! Let’s dive into everything new we’re implementing to get LoR ready for open access and the very first Ranked season-Beta Season.Īhead of Riot Games’ Legend of Runeterra launch tomorrow, we have a very detailed list of all the patch notes, including information on card updates as well as how the friends challenge functionality will work.īasically everything LoR fans will want to know prior to the open beta release, is here. ![]()
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